Friday, 21 August 2009

nuts and blots rerender





I've been working on and off on the nuts and bolts rerender for a week or two, and I've finally managed to render out the sequence to a near finished standard. Because the original video was so dark (it appears brighter when I open it in quicktime) Above are some of the original images to compare...

Why it's suddenly so light I have no idea, but you get the idea that the original render was a very bland experience. In comparison here is the newly rendered alternative...


Trapped from Philip Askins on Vimeo.

As well as the added textures and details such as the collection of tools and nails dotted around the toolbox, the lighting really contributes to the mood of the piece now. It's now clearer that the light is seeping in through the top of the toolbox, and the character animation is made clearer through use of silhouettes, which means that no matter how dark the character appears to be (especially when monitor differences come into play), it is still understandable what is going on. There are still problems with the piece; there is some dodgy flickering with the bump map on the leg in the last shot, as well as the hand as he puts it up to his face, so I may end up rendering another version. The walk over to the nut is also quite floaty so if I have the time I may start over with that particular section. Overall, however, I feel it is a VAST improvement to what I had before, and it enhances the mood of the piece a great deal.

I may be putting up some concept up for the next project I'm working on for my final year at Teesside in the coming weeks. It's a collaboration between my girlfriend and I, so I'm keen to see the quality of work that we manage to pull off...

Phil

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